

Respawn is certainly looking to improve upon the original, having added much requested features including fast travel.

Jedi: Survivor will need to launch first, of course, with fans finally able to get their hands on the sequel on April 28. I mean, we have a lot of proprietary things that we've warped the engine into doing what it does for Jedi right now, and we would have to retool some of that to get it to work on any new engine." "I'm not going to say it's going to be easy. "I think it's a pretty safe assumption," he said. And there's ideas of what we could do beyond that as well."Īsmussen spoke about progress beyond just the story and gameplay too, saying that a third game most likely would be built using Unreal Engine 5 instead of Survivor's Unreal Engine 4. "We had a pretty decent idea of timeframe where we wanted Survivor to take place, what the stakes were going to be, what the tone o the game was going to be, what Cal was going to be up against, and how the crew was going to factor into that. "How can we take Cal and the crew to new places beyond what we were doing in the first game? "I always wanted to see this as a trilogy," he continued.
